
Pyra and Mythra are the fourth DLC characters being added to the roster as part of Fighters Pass Vol. The standard design for both characters but with slightly more vibrant colors Pyra and Mythra both get dark color schemes that Sakurai notes as a “villainous look” Pyra gets a color scheme based on her cat-eared hoodie, while Mythra gets Nia’s color scheme Inverts Pyra and Mythra’s base color schemes The standard design for both characters from Xenoblade Chronicles 2īased on the color scheme of Pneuma (don’t look into her if you don’t want spoilers for the story of Xenoblade Chronicles 2) Here are all of the alternative colors and skins for Pyra and Mythra, along with some additional details for what they might represent based on lore from Xenoblade Chronicles 2. And because the characters are tied together in one body, the alternate costumes and colors play with that concept a lot. The newest DLC fighter is a two-in-one, as players will be able to swap between both Pyra and Mythra from Xenoblade Chronicles 2. Also, here are some videos from an amazing guy who can help you. In Blender, in the shader editor, just do like the guy do in the video, use the 'Separate RGB' on the texture.
ALL SMASH ULTIMATE PALETTE SWAP RENDERS SOFTWARE
Series creator Masahiro Sakurai and his team love sneaking in hints and references to the original games with each new character added to the Ultimate roster. If you still dont really know or didnt see it in the video, use a software (like Blender) to separate each channels (RGB or RGBA if it has alpha) from the PRM texture. But in the case of fighters like Byleth and Hero, it’s a fun way to give a series more representation in a lone fighter. Nintendo adds these little details mainly to give players options to slightly change how their favorite character looks.

Ultimate gets eight different color variants that give players a chance to customize their selection based completely on aesthetic preference.
